

Lies of P’s concept and setting were finalised a year and a half ago, I’m told, with development beginning shortly thereafter. “We would say Lies of P is most Souls-like in the aspects of death penalty and difficulty level,” said Choi, further explaining that the game will employ a checkpoint system similar to bonfires but is focusing on original mechanics otherwise. Are there bonfires, for instance? Estus flasks? Bloodstains? Multiplayer? I was naturally curious how far this inspiration went mechanics-wise. “We’re trying to polish the motion with as much care and quality,” said Choi.

“Still, Bloodborne and other Souls-like titles are certainly inspirational, and almost everyone in our team is a hardcore Souls-like fan.”Ĭhoi added that the Lies of P team’s main source of inspiration as far as From Software is concerned is how the Japanese studio seems to apply a “high level of craftsmanship” to each frame of action, particularly when it comes to the way games in the Souls series convey movement. “Though we’re greatly honoured that many players felt the ‘ Bloodborne vibe’ through our trailer release, it definitely wasn’t intentional,” said Ji-won Choi, lead producer at Lies of P publisher Neowiz, via email. And while the dark fantasy setting elicited obvious comparisons to From Software masterpiece Bloodborne, the devs recently told Kotaku that any similarities between the two games were inadvertent. Earlier this month, South Korean developer Round8 Studio shared early gameplay footage for Lies of P, its upcoming Souls-like based on the classic Pinocchio fairy tale.
